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Every stage is a linear puzzle box that is filled with opportunity, chances for you to not only survive unscathed but to do so in style. With a tagline of bullets, ballet and bananas, there’s an emphasis on fighting, thinking and acting smart in any showdown. My Friend Pedro pushes you to not only survive a gunfight, but to do so in style. But as much fun as My Friend Pedro is as an action game, it’s even better when you approach it as a puzzle game. The akimbo gunplay influences are fantastic, the controls are tight and each pull of the trigger feels like a hefty release of lead in the right direction. Taken as it is, it’s a superb action romp that feels like the bastard 2D child of Max Payne and Bethesda’s underrated 2009 Wet. That’s where the real charm of My Friend Pedro lies. Several guns can be dual-wielded, your faceless character can vault over obstacles and there’s a reward for thinking outside of the box. To do just that, you’ve got a few skills in your bag that can pay the bills, as you’re able to slow down time and weave your way through a blitzkrieg of bullets while you take aim. It’s a deceptively simple game on the surface as well, as all you have to do is get from point A to point B in My Friend Pedro and not use your body soak up an entire East Russian bloc’s supply of ammo in the process. It’s stylish and weird, polished and mental in its execution of action that would give famed Hong Kong film director John Woo a rush of blood to the head that would be foreshadowed by white pigeons flapping past the screen. The talking banana made me engage in a reckless killing spree that painted the town red with the blood of nameless goons, live-action role-players and the Internet police.Īnd what a tour of carnage it was! My Friend Pedro is the kind of game that may have one trick up its sleeve, but it’s a damn good trick at it and one that you’ll never get tired of seeing. All those dead bodies, wanton destruction and piles of glass that came from windows which were dramatically broken in glorious slow motion action? It’s not my fault, I swear. His figment of imagination and corrupting influence is a simple yellow banana with a smiley face drawn on by way of a black marker.Look, I don’t care what you’ve been told. The protagonist character is a physically well-conditioned man who wears a gimp mask to cover his identity, and equipped with a yellow shirt bearing the letters "XOXO", under a sport jacket. It is revealed at the end of the game that the aforementioned characters are all part of his family, and the banana is possibly a figment of his imagination: The playable character himself is Pedro, who had since been failing to resist the banana's influence to kill his family, who he perceived as his enemies. Throughout the game, Pedro helps guide the player into killing various thugs and bounty hunters working for Mitch the Butcher, Denny and Ophelia. He is a silent, masked amnesiac who finds himself doing the bidding of a sentient homonymous banana, who influences him into fighting his away out through a torrent of violence and mass destruction against those who want him dead. Pedro, otherwise known as The Player is the titular playable protagonist villain of the 2019 action videogame My Friend Pedro. ~ Pedro introducing himself to the Player. Are you okay? How many fingers am I holding up? Never mind.