![ambience in a sentence ambience in a sentence](https://i.pinimg.com/736x/0f/d2/9d/0fd29d95c598d7c6c72677628c3db2c9.jpg)
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Machine (3) - Quick spin up, starting normal and getting fast.Big Machine (2) - Medium spin up, starting normal and getting fast.
![ambience in a sentence ambience in a sentence](http://mesquitelocalnews.com/wp-content/uploads/2016/04/Front-room.jpg)
Huge Machine (1) - Very long spin up, starting slow and getting fast.None (0) - Does not use a preset, and will not override any other entity attributes.If set to anything other than "None", this will override every other attribute apart from Name and WAV Name. Dynamic Presets ( preset) - Sets the ambient_generic to use a predefined set of dynamics.(If using dynamics attributes below, this is the maximum volume the sound will reach.) Scales from 0 (completely silent) to 10 (maximum, default). Volume (10 = loudest) ( health) - Sets the volume of the sound.The name of a sentence defined in sentences.txt will also be accepted with the form "!SENTENCENAME". This accepts an input of the form "path/filename.wav" (starting from the "sound" folder). WAV Name ( message) - This defines which sound file will be played by the entity.Name ( targetname) - Name is a general attribute used to identify entities.It is a flexible entity that can be used for both looping ambient sounds and one-off sound effects triggered on cue. The ambient_generic entity allows you to play a specific sound.